

Those characters were the hardest ones for me to design. Were there any constraints on how far you were allowed to take their representations? JO: Brutal Legend featured characters based on real people, like Jack Black and Ozzy Osbourne. So we wanted to do that, but also give it some of that Double Fine style as well. We wanted it to be powerful, to make it feel like it could be on the cover of a heavy metal album, so that a metal fan would like any image from the game. There were these collectibles, sort of like hand-drawn memories in the game, and that was the one thing I did beside the concepts.īrutal Legend was a different style, so it called for a different look. I designed all the characters, and designed and hand-placed all of the figments in the game. So I guess that entire game has my signature on it. SC: I started at Double Fine because Tim wanted me to establish their style, based kind of on my cartoony style, for Psychonauts. JO: Any one artistic aspect you can point to in Brutal Legend or Psychonauts that is yours? In crunch time it gets crazy, but it’s still good to have someone making sure that everything is still top quality. I think we all appreciate how Tim works to create that environment. That’s what makes that environment so great creatively everyone wants to make everyone else psyched, and to laugh at each other’s ideas - well, a good laugh - just really to inspire each other, and that environment creates some really interesting stuff. You could stop there, but you have to keep on going until he’s like, “Ah, heh heh!” laughing out loud and having a good time about it. So if you show him a drawing or a concept for something, and you’re pretty excited about it, but you’re not entirely sure, and Tim’s like, “Ah, that’s pretty cool,” then you know. I would design something and then I would bring it to Tim, and there are certain reactions you want to get out of him. With that project it took about five years to make, and it’s pretty ongoing, as far as redesigning things to get them to work.

I am a perfectionist, too, so we always just want to iterate, iterate, iterate until it’s perfect. SC: Tim Schafer, the head guy at Double Fine, is a total perfectionist.

BRUTAL LEGEND CONCEPT ART TIM SCHAFER PC
Now behold the announcement trailer for the PC version of Brütal Legend.JO: You mentioned that with a project like Brutal Legend, you went through several stages of concepts, refining and editing. He gave it an 8/10 in his review back in the day where he called it "an amazing show." Our Chris Donlan rather liked Brütal Legend. "By purchasing this game, you are waiving your legal rights to recourse if the fire beast Ormagöden bathes the world in flame and ushers in the Age of Metal," said Double Fine. It will feature over 600 pieces of concept art, a foreward by Tim Schafer and an introduction by artist Scott Campbell.

To commemorate this belated port, Double Fine will be releasing the Brütal Legend art book on the studio's storefront. Pre-orders on Steam are 25 per cent off at £11.24 / $14.99 (rather than £14.99 / $19.99) and grant players instant access to the multiplayer beta along with an exclusive Eddie Rigg's wig and guitar for Team Fortress 2.Īdditionally, players can purchase the Brütal Legend original musical score by Peter McConnell for $7.99 (about £5) or get it bundled with the game for an additional £3 / $4.99. It's said to contain "enhanced visuals" and "improved performance" along with all the game's DLC content like Tears of the Hextadon and The Hammer of Infinite Fate. Double Fine's 2009 metal adventure/RTS opus Brütal Legend is finally coming to PC on 26th February.
