

Resource gathering and army creation are easy enough to perform with the given controls, and these are the major points covered in the tutorial. If you begin to run low on resources, your army creation will slow down considerably, so you need to be sure that you're taking in enough resources to support the force you're trying to construct. You can expand your base outward as well, provided you find enough materials to continue building structures. Each of your factories has three different tiers of units, which you'll unlock the longer you play a map and manage to meet certain requirements. Rounding out the available options, you can also create defense structures, such as anti-air units or ground defense towers. You can then begin the process of creating your army by building Land, Air and Naval factories, each with a variety of units to construct. The only other resource in the game is Power, which you'll create by assembling power generators or by building hydro structures on certain map areas. You'll want to begin gathering resources that are closest to you, designated on the map by small green icons that represent Mass deposits. When you begin the game, you're only given your main unit, the Armored Command Unit (ACU). From there, you can either press up on the d-pad, which will bring up a radial wheel that allows you to pick from options such as move, assist, and self-destruct, or press right on the d-pad to bring up a construction menu, assuming you have selected units meant for building. Select a unit simply by highlighting it with the cursor and pressing A.
#Supreme commander 2 units moving as a formation Pc
Supreme Commander offers up a tutorial mode for first-time players, something that I'll recommend to even the PC pros, as it does a decent enough job of getting you acclimated to the new setup. Unfortunately, the overall experience is marred by various bugs, freezes, and other technical glitches, so while Hellbent definitely succeeded in a great port of the gameplay mechanics, everything else feels like a mess.

They managed to take a fairly complicated (by most standards) set of RTS controls and shove them into the relatively small controller of the 360, and still keep the majority of your options intact from the PC to console.

However, if Hellbent Games did anything right with Supreme Commander, it's definitely got to be the controls. Since the scale of Supreme Commander is what really sets it apart from these other titles, it's hard to believe that the game would be able to make a decent transition to a platform that offers a bit less in the customization and control department than a standard keyboard and mouse setup would. RTS games are still relatively fresh for console players, with only a few fairly recent examples ( Civilization, Command and Conquer, LotR: The Battle for Middle-earth) being established for developers to work off of and improve upon. Hellbent Games, the developer behind the 360 port of the title, had quite a job on their hands when they started moving the PC experience over to the console. The title was also praised for being graphically impressive, especially considering all the activity going on at once. The maps were incredibly large, easily the biggest available in the RTS genre at the time, and to compensate, the game offered two different views, one of which allowed you to zoom far out of the map, minimizing all units and placements into small icons, giving you an incredible sense of scale as you battle it out against your opponent. Players could command a single unit and use it to build up bases, gather resources, and create a vast army that would number in the hundreds. Set in the future year of 3844, Supreme Commander featured three human-based factions that have been warring against each other for over a thousand years. When Supreme Commander launched on the PC a little over a year ago, it garnered a lot of attention for being one of the largest scale real-time strategy games (RTS) on the market, allowing players to experience a previously unheard of-scope when it comes to wartime strategy.
